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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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Join Date: Jul 2008
Posts: 2 | Some decent maps like some arena map that made the first two games great. I don't care if they are new or a remake. make the second BR bullet not random. the double reload glitch. The AR needs to be less powerfu but increase clip size. Auto-Aim on rockets is rediculous. Rocket splash need to be increased instead of it being this shotty ranged weapon. Allow you setup you xbox as a host to eliminate host advantage on LANs and get some servers for live I'm sure ms or bungie has the money. No lunge unless you have a sword its just too inconsistent. Double beatdowns only on live not on LAN or local. | |||||
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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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Join Date: Jul 2008
Posts: 61 | I would like to see a "practice" section, i play TS alot and to warm up before i go in, i play social slayer, only problem is because its not going by skill lvl or anything, you dont get matced up very evenly, plus it doesnt get you a prepared for TS as it could, because of the extra man, i would like a section of TS where you could play a game of proper TS, where it is matched on skill etc, but you dont get any xp and skill is not affected, that way you get warmed up for the actual game type without worrying, also this would be good to "test" to see if you and other ppl play well together, just a silly little thing but it would be nice | |||||
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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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| | I would like for bungie to to patch up the os invincibilty time. When you pick it up, you can't get hurt for 5 seconds. Also the needler is overpowered. | |||||
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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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| | The needler should be dulled down a lot and able to be dual wielded (I mean come on, you hold it in one hand, so WHY can't he hold two??), and also Grifball should be a Matchmaking playlist. | |||||
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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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Join Date: Jul 2008
Posts: 3 | I think melee should be changed so whoever hits first kills the other player IMMEDIATELY, that way there is no time for the other player to hit back a split second later, thus solving almost all the problem. But, if to players hit at the same time, they should both die and both teams get a kill. | |||||
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| Things/Problems you'd like patched/changed. *NO COMPLAINING* | ||||||||
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Join Date: Jun 2007
Posts: 17 | OPTIMISE MATCHMAKING FOR SECONDARY/THIRD ACCOUNTS I would like to see a divide between players playing on their first accounts and players on their second/third+++ accounts. A decent game can easily be spoiled by a player who is comfortable playing at level 50 playing in a game with level 40's I do not think there is anything wrong with people creating new accounts, or second accounts, I made one myself to practice playing on Bumper Jumper controls. It is a fact though that it will be intrusive to the matchmaking system along the way to levelling up to your skill area A simple system for detecting such players could look at their previous game stats, and if they are controlling game after game match them with other players who are doing the same. If a player does not have enough games to determine their skill, match them with other players who are also undefined I know matchmaking works on these basis anyway, but I would like to see it optimised to the point in which noone could dominate all the way to level 50, as they will be matched against other people with the same objective. People who play to make level 50's quickly and sell them will be affected, but their opponents will really appreciate it
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| | The only problem i have is that sniper bullets sometimes don't register when they hit. This needs to be fixed.
__________________ If you are interested in a 50 trade aim: Eazzzzzzzy | |||||
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Join Date: Jul 2008
Posts: 27 | I like the practice idea. And dont corporals getting matched up with generals in social slayer. although it is sorta funny. | |||||
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