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Things/Problems you'd like patched/changed. *NO COMPLAINING*
avf metalhead
uber n00b (level 2)
  #201 (permalink) Default 02-05-2008
 
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the biggest problem i face in multiplayer is not actually during gameplay. no, the biggest issue i got is that lagging out of games involuntarily loses XP. ive played tons of games, and mi Xp is 31. mi connection sux, but i shudent b penalized 4 it

itd also b nice if the mongoose took more than a frag grenade to blow the sh.t out of it
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Ozzie23
uber n00b (level 2)
  #202 (permalink) Default 02-05-2008
 
Join Date: Feb 2008
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I'm a total noob, so I'm not sure if this is supposed to happen, but SO often, I'll shoot a guy a few times with a BR, then bash him, he'll survive, bash me once and I'll die. I just don't get why that happens, it seems really cheap.
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Mark
Level 13
  #203 (permalink) Default 02-05-2008
 
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I want a lot like beatdown the sword thing and, I want lauching back for sure
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
iKrueger
uber n00b (level 2)
  #204 (permalink) Default 02-09-2008
 
Join Date: Feb 2008
Posts: 8


Personally I think the assault rifle is fine, it evens the game out more. I love the BR but it would be overpowering to spawn with an SMG basically when the other team has BR's. There isn't enough BR's on the map so you would run around with nothing but a close range weapon.

I think there is a problem with the Overshield. If it gives 2x Normal Shields then it should take 8 BR shots to kill you but it takes 6 or 7 for some reason. It irritates me when i have a full OS and I four or five shot someone with the BR and I almost have no shields.

Lastly the magnums are weird...if you have one magnum it takes 5 headshots to kill someone, but when you have duals it takes I think 7 or 8. They need to make the single magnum 6 or 7 shot to kill IMO.
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Rgz125
uber n00b (level 2)
  #205 (permalink) Default 02-09-2008
 
Join Date: Feb 2008
Posts: 6


You kidding? AR sucks as it is!! If he's really a pro it should not be a problem. BR is meant to be a long/mid range weapon and its not easy to master at close ranges.
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Rgz125
uber n00b (level 2)
  #206 (permalink) Default 02-09-2008
 
Join Date: Feb 2008
Posts: 6


Quote:
Originally Posted by low strife View Post
There are many, many things im going to point out, ill edit them in.

Things that need to be fixed in Halo 3 V1.05

-Melee damage: I think it is far to much, and the melee distances are a little to short.
-Sniping: The bullets seem to "curve" sometimes, and this gets annoying.
-Battle Rifle: There are points where you can shoot though the wall (I.E holes and such) but other times there is that obvious host bullsh.t. I highly doubt that they will be able to correct the host advantage without some serious programming. (I.E introducing "equal lag" into the host's point of view, equal to that of everyone else in the party).
-Sword: Sword vs. Sword is f..king retarded, it takes 3-4 hits to kill the other when you lunge at the same time, letting someone kill you\other person while you are f..king around with the lunges.
-Brute hammer: Should be removed from the game.
-Assault Rifle: Less AR damage, larger clip.
-Needler: That thing is way overpowered, maybe the damage it does should be rediced 25-40%, and the clip size upped by 50% or something similar.
-Grenades: Damage is fine, but the range at which the damage is applied is far to short. Ive had many times where ive dropped a grenade under someone's feet, and it only do 60-80% shield damage.


I personally think there should be button glitches. They made Halo 2 a game that was completely different from any other First Person Shooter, the fact that you could get out of almost any situation alive, and if you were in a disadvantaged position, you could glitch your way out of it (I.E nade reload, RRBX, Double shot, etc, etc). That made the game, in a sense, a lot harder to play, and if you mastered the glitches, it gave you a serious edge over everything\everyone else. What im getting at is, they brought a unique streak into the game, something that would never had been there if it hadnt been for the glitches, it made the game so much more un-predicting, because without those, it would be the same old run-and-gun to the melee\death grenade after the end of the battle. Glitches brought the game onto a whole new level.
Glitches???? Are u f'in kildding me? What if there was a "glitch" where you could get an instant "extermination" by say, standing in a corner and pressing a few buttons in order. Would you really like to play the game then?
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Rgz125
uber n00b (level 2)
  #207 (permalink) Default Respawns 02-09-2008
 
Join Date: Feb 2008
Posts: 6


I think all weapon clip sizes and damages are logical, scientific and just perfect. BTW not that I like that weapon, but why isnt the fuel rod in multiplayer? Also the plasma turret?

One BIIIG thing I want improved:

PLEASE PLEASE dont make the opposing teams respawn right behind me! I understand this is small maps but this happens to me a lot in High Grounds. I am near the shotgun on the beach happily killing people at the gates with my sniper and bam! I automatically zoom out of my gun. Why? Coz two guys just spawned behind me and theyre raining AR bullets on me. CMON now, isnt the map big enough!!!???
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
Rgz125
uber n00b (level 2)
  #208 (permalink) Default 02-10-2008
 
Join Date: Feb 2008
Posts: 6


check in the theatre, do your shots really hit him? or do you miss?
 
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
iKrueger
uber n00b (level 2)
  #209 (permalink) Default 02-10-2008
 
Join Date: Feb 2008
Posts: 8


Oh yes the spawns on HG are horrible, if one team is controlling both sides spawn them at rockets or near the cave where the grav lift is.
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Things/Problems you'd like patched/changed. *NO COMPLAINING*
TidalWave
Level 22
  #210 (permalink) Default 02-10-2008
 
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Join Date: Jan 2008
Location: Salem OR
Posts: 619


Nada I am perfectly fine.
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