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Sandbox - Frailty
Hadokenchild
n00b (level 8)
  #1 Default Sandbox - Frailty 06-30-2009
 
Join Date: Jan 2009
Posts: 18


For 8 - 16 players
Supported Gametypes:
Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP

Get Map Here
http://www.bungie.net/Online/Halo3Us...ileid=86104694
__________________________________________________



Frailty is an asymmetric map designed for competitive vehicular combat for parties of 8 to 16 people. The map has all gametypes available but has really only been tested for Slayer, CTF, KOTH, and Assault.

Vehicles

Mongoose x4
Warthog x2
Ghost x2

Weapons/Equipment

BR - 20 sec resp - 2 clips
Shotgun x2 - 90 sec respawn - 0 clips
Sniper x2 - 120 sec respawn - 0 clips
Carbine x2 - 90 sec respawn - 1 clip
Rocket Launcher - 150 sec respawn - 1 clip
Spartan Lazer - 180 sec respawn
Missile Pod - 120 sec respawn - 0 clips
Needler x2 - 60 sec respawn - 1 clip
Brute Shot x2 - 90 sec respawn - 1 clip
Plasma Rifle x2 - 30 sec respawn
Plasma Pistol x2 - 45 sec respawn
Magnum x2 - 30 sec respawn - 1 clip
Frags - 10 sec respawn
Plasma'nades - 10 sec respawn
Overshield - 150 sec respawn
Bubble Shield - 120 sec respawn
Power Drain - 120 sec respawn

The Attackers base


This base should immediately spark fond memories of good ol' Blood Gulch from Halo CE. Rather than having two external ramps to gain access to the top of the base, this version has 4. This layout offered the opportunity to add reccessed spaces inside the base that didn't exist on Blood Gultch. Yes the enitre floor of the base is grass, and yes there is some flicker. Unfortunately the flicker isn't fixable since the grass would glitch invisible if positioned correctly. There is also a teleporter on top of the base that takes you about 1/3 of the way accross the map toward Red Tower.

Red Tower

Also known as Splazer spawn, this position covers top mid at rocket spawn, attackers sniper spawn, the front of the attackers base, defenders base sniper spawn, the front of the defenders base, and Blue Tower. Line of sight obstructions keep this spot from being too overpowering as both teleporters can't be seen from this position as well as OS spawn at bottom mid.

Blue Tower

Also known as Missle Pod spawn, this position covers Defenders snipe spawn, top mid Rocket spawn, bottom mid OS spawn, both bases fronts, and Attackers teleporter.

Attackers Brute Shot spawn

The purpose of this position, just left of the base, is to cover the front of the base, the front of the middle structure, and Blue Tower. The Brute Shot spawns underneath with a BR spawn on top.

Attackers Carbine spawn

This position has the same cover areas as BS spawn except Carbine spawn covers Red Tower.

Defenders Base



This base is a bit of a hybrid between Valhalla's horseshoe design, Relic's aesthetics, and sniper spawn from Last Resort. This design is sure to keep would be defenders on their toes as this base is pretty pourous. There is a gravlift that takes you from bottom floor to top floor power drain spawn, while still allowing players to jump back down the lift if they need to. The aesthetic design of the lift allows the defending team to see into the lift at alll times.

Defenders BS Spawn

This mirrors the Attackers Carbine spawn with same principles and cover areas.

Defenders Carbine Spawn

This position mirrors the Attackers Brute Shot spawn.

Rocket Spawn/OS Spawn



Both areas are seperate from each other enough that it is very difficult for anyone to get both itms simultaneously. Both these areas are very open to all positions.

Thanks to all who helped in testing (list to be added later) and thanks to all who DL. All criticisms are welcome.

Last edited by Hadokenchild; 07-14-2009 at 08:01 AM..
 
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Sandbox - Frailty
evilvillager
uber n00b (level 2)
  #2 Default 07-01-2009
 
Join Date: Jun 2009
Posts: 3


Very nice, I like it a lot. Excellent job on the geomerging and creating some very unique structures. I'm ganna download this soon.

PS: if you have time, you should also include pictures to where KOTH and Territory positions are (for future viewers)
 
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Sandbox - Frailty
Hadokenchild
n00b (level 8)
  #3 Default 07-01-2009
 
Join Date: Jan 2009
Posts: 18


Quote:
Originally Posted by evilvillager View Post
Very nice, I like it a lot. Excellent job on the geomerging and creating some very unique structures. I'm ganna download this soon.

PS: if you have time, you should also include pictures to where KOTH and Territory positions are (for future viewers)
I'm going to be submitting this for Atlas so I need to make 3 different gameplay vids and I'll be doing Slayer, CTF, and Assault so I'll be sure to get those pics out asap.
 
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Sandbox - Frailty
Hadokenchild
n00b (level 8)
  #4 Default 07-02-2009
 
Join Date: Jan 2009
Posts: 18


Just to let you all know. I have uploaded a new version of the map today that fixes a few problems. Just make sure you delete the old map first since the name hasn't changed.
 
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Sandbox - Frailty
Cirrow
uber n00b (level 2)
  #5 Default 07-06-2009
 
Join Date: Jul 2008
Posts: 7


Wow, looks great!
 
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Sandbox - Frailty
Hadokenchild
n00b (level 8)
  #6 Default 07-14-2009
 
Join Date: Jan 2009
Posts: 18


Well ladies and gents, the final version of Frailty is now on my fileshare. I updated the post with the new link.

I added ramps to the perimeter towers outside the defenders base (no more crouch jumping required!)
I fixed all the non-spawning objects
I changed the respawn time of the Mongeese from 90 to 20
I changed the respawn time for the Warthogs from 120 to 150
I changed the respawn time for the Ghosts from 30 to 60
I tweaked the respawn areas for both CTF and Assault
I swapped the locations of the Needlers and bottom mid BR's
I also fixed the defenders bomb spawn so they can actually PICK IT UP lol
No, the sniper rifles are still clipless. Again during testing tonight we had some good snipers and even tho they complained of the lack of ammo, they had a very easy time sniping people. We only had a group of 4v5 so things weren't quite even, but the games were close and down to the wire at times. Still it proved that any additional ammo would have hindered the enjoyment for those who weren't sniping.

That's it. Thanks to all who helped out and I hope this fixes all the issues.
 
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Sandbox - Frailty
Lil_Jay_Kay
Level 10
  #7 Default 07-16-2009
 
Lil_Jay_Kay's Avatar
 
Join Date: Jul 2009
Location: WA
Posts: 35
Bungie Stats
Send a message via MSN to Lil_Jay_Kay

lvl looks dope
__________________


Lone Wolves - 48
Team Slayer - 50
Team Throwback - 25
Team SWAT - 45
Team Doubles - 47
Team Snipers - 49
Squad Battle - 20
MLG - 45
 
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Sandbox - Frailty
Kiddo
Level 11
  #8 Default 07-22-2009
 
Kiddo's Avatar
 
Join Date: Jul 2009
Location: Detroit, Michigan
Posts: 52
Bungie Stats
Send a message via AIM to Kiddo Send a message via Skype™ to Kiddo

ok thennnnn
 
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Sandbox - Frailty
J9assassin
Level 10
  #9 Default 07-25-2009
 
Join Date: Jul 2009
Posts: 26
Bungie Stats

Quote:
Originally Posted by Hadokenchild View Post
For 8 - 16 players
Supported Gametypes:
Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP

Get Map Here
http://www.bungie.net/Online/Halo3Us...ileid=86104694
__________________________________________________



Frailty is an asymmetric map designed for competitive vehicular combat for parties of 8 to 16 people. The map has all gametypes available but has really only been tested for Slayer, CTF, KOTH, and Assault.

Vehicles

Mongoose x4
Warthog x2
Ghost x2

Weapons/Equipment

BR - 20 sec resp - 2 clips
Shotgun x2 - 90 sec respawn - 0 clips
Sniper x2 - 120 sec respawn - 0 clips
Carbine x2 - 90 sec respawn - 1 clip
Rocket Launcher - 150 sec respawn - 1 clip
Spartan Lazer - 180 sec respawn
Missile Pod - 120 sec respawn - 0 clips
Needler x2 - 60 sec respawn - 1 clip
Brute Shot x2 - 90 sec respawn - 1 clip
Plasma Rifle x2 - 30 sec respawn
Plasma Pistol x2 - 45 sec respawn
Magnum x2 - 30 sec respawn - 1 clip
Frags - 10 sec respawn
Plasma'nades - 10 sec respawn
Overshield - 150 sec respawn
Bubble Shield - 120 sec respawn
Power Drain - 120 sec respawn

The Attackers base


This base should immediately spark fond memories of good ol' Blood Gulch from Halo CE. Rather than having two external ramps to gain access to the top of the base, this version has 4. This layout offered the opportunity to add reccessed spaces inside the base that didn't exist on Blood Gultch. Yes the enitre floor of the base is grass, and yes there is some flicker. Unfortunately the flicker isn't fixable since the grass would glitch invisible if positioned correctly. There is also a teleporter on top of the base that takes you about 1/3 of the way accross the map toward Red Tower.

Red Tower

Also known as Splazer spawn, this position covers top mid at rocket spawn, attackers sniper spawn, the front of the attackers base, defenders base sniper spawn, the front of the defenders base, and Blue Tower. Line of sight obstructions keep this spot from being too overpowering as both teleporters can't be seen from this position as well as OS spawn at bottom mid.

Blue Tower

Also known as Missle Pod spawn, this position covers Defenders snipe spawn, top mid Rocket spawn, bottom mid OS spawn, both bases fronts, and Attackers teleporter.

Attackers Brute Shot spawn

The purpose of this position, just left of the base, is to cover the front of the base, the front of the middle structure, and Blue Tower. The Brute Shot spawns underneath with a BR spawn on top.

Attackers Carbine spawn

This position has the same cover areas as BS spawn except Carbine spawn covers Red Tower.

Defenders Base



This base is a bit of a hybrid between Valhalla's horseshoe design, Relic's aesthetics, and sniper spawn from Last Resort. This design is sure to keep would be defenders on their toes as this base is pretty pourous. There is a gravlift that takes you from bottom floor to top floor power drain spawn, while still allowing players to jump back down the lift if they need to. The aesthetic design of the lift allows the defending team to see into the lift at alll times.

Defenders BS Spawn

This mirrors the Attackers Carbine spawn with same principles and cover areas.

Defenders Carbine Spawn

This position mirrors the Attackers Brute Shot spawn.

Rocket Spawn/OS Spawn



Both areas are seperate from each other enough that it is very difficult for anyone to get both itms simultaneously. Both these areas are very open to all positions.

Thanks to all who helped in testing (list to be added later) and thanks to all who DL. All criticisms are welcome.
very nice map
 
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Sandbox - Frailty
THATDUDE33
uber n00b (level 2)
  #10 Default 09-10-2009
 
Join Date: Sep 2009
Posts: 8


Somebody Message Me And Tell Me How To Make Players Spawn At Chosen Locations When The Game Starts And Not At The Usual Spots.
 
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