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Halo 3 Forum > Halo Wars & Halo 3 Discussion > Halo 3 Maps & Forge |
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| Complex V1 | ||||||||
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| | Hi there! I've finally decided to release my newest addition to my forge repertoire. The map itself was done a week ago, but after the critics I've had from certain map testers, I've fixed some spawn points to reduce chances of getting killed within a couple of seconds. Complex, as the map is called, is a competitive full-sized Foundry map with focus on symmetricality and versatility. Not only is it suitable as an FFA map as it was thought out to be, but it also works with the MLG settings. Complex consists of three stories to make viewability and map control an important factor, and by blocking the sights between top A and B, it's even more urgent to navigate and react quickly. MAP DESIGN: Two bases in three stories marked red and blue. Two sides in two stories marked A and B. Middle in three stories. WEAPONS: 4 x Battle Rifle (2 spare clips, 10 second respawn) 2 x Carbine (2 spare clips, 60 second respawn) 1 x Mauler (1 spare clip, 120 second respawn) 4 x Fragmention Grenades (30 second respawn) 4 x Plasma Grenades (30 second respawn) PICTURES: Red Base: ![]() Blue Base: ![]() Middle structure: ![]() Top A: ![]() Top B: ![]() Bottom middle on the sides: ![]() Bottom middle: ![]() Sidewalk from base to top sides: ![]() Bottom base: ![]() Top base: ![]() DOWNLOAD LINK: Download Complex V1
__________________ Don't settle for less or the next best. | |||||
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| Complex V1 | ||||||||
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| | its ok ... nothing amazing. played it with some friends and whoever controls top mid owns everyone else. | |||||
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