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Complex V1
Juxer
Level 11
  #1 (permalink) Default Complex V1 07-03-2008
 
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Join Date: Mar 2008
Location: Denmark
Posts: 94
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Hi there!

I've finally decided to release my newest addition to my forge repertoire. The map itself was done a week ago, but after the critics I've had from certain map testers, I've fixed some spawn points to reduce chances of getting killed within a couple of seconds.

Complex, as the map is called, is a competitive full-sized Foundry map with focus on symmetricality and versatility. Not only is it suitable as an FFA map as it was thought out to be, but it also works with the MLG settings.
Complex consists of three stories to make viewability and map control an important factor, and by blocking the sights between top A and B, it's even more urgent to navigate and react quickly.

MAP DESIGN:

Two bases in three stories marked red and blue.

Two sides in two stories marked A and B.

Middle in three stories.

WEAPONS:

4 x Battle Rifle (2 spare clips, 10 second respawn)

2 x Carbine (2 spare clips, 60 second respawn)

1 x Mauler (1 spare clip, 120 second respawn)

4 x Fragmention Grenades (30 second respawn)

4 x Plasma Grenades (30 second respawn)

PICTURES:

Red Base:



Blue Base:



Middle structure:



Top A:



Top B:



Bottom middle on the sides:



Bottom middle:



Sidewalk from base to top sides:



Bottom base:



Top base:




DOWNLOAD LINK:


Download Complex V1
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Complex V1
REINY MIKE
n00b (level 8)
  #2 (permalink) Default 07-03-2008
 
Join Date: May 2008
Location: chicago
Posts: 23
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its ok ... nothing amazing. played it with some friends and whoever controls top mid owns everyone else.
 
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Complex V1
Picceta
n00b (level 8)
  #3 (permalink) Default 07-05-2008
 
Join Date: May 2008
Posts: 19


aint half bad, merging seems clean

although i think the center should be different somehow, seems too spaced out
 
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