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| | ~FFA TIPS~ CHECK OUT THE VIDEOS! New tips in BLUE. Not so new tips in RED. Everything else is GREEN because I like green.I'll update whenever I get some new information. This is a consolidated (grouped together) FFA tips list made by myself and some points taken from the postings of WiZaNe and Crafty. I have given credit to whoever made the point in their posting. This is a condensed version of the lengthy reads that others have posted with points of my own added in. I hope this helps people that want it. 1. Don’t get mad(frustrated), this helps your game very much. This has definitely helped me. This should definitely be number one. (Crafty) 2. Don’t give up, FFA is partial based on luck and you can come back if you are losing, anything is possible. (Crafty) 3. Play with people that will make you change your game and adapt to new situations but make sure to switch it up with new people every so often. (Crafty) 4. Clear your head and try not to listen to what other people are saying because it does not concern you most of the time anyway and who cares what people think. (Crafty) 5. You are not going to win them all, if you lose a few times brush it off and try to improve your next game. (Both) 6. When you die keep pressing that A button to make an inventory of where people are and where they might be going. I have gotten many kills by just throwing a nade where I know where someone is weak. (Milerliteweight) 7. Do Not have a routine in your FFA game, this will only hurt your game because people will eventually catch on to what you do. (Milerliteweight) 8. Take an inventory of how many people are dead when you die or when you have good cover such as bottom of blue base, you may be able to Ghandi Hop and get someone on the spawn. (Milerliteweight) 9. Ask for advice from people that you believe to be good FFA players about nade points these are very important and you might know a point they don’t. There is always something new to learn.(Milerliteweight) 10. Take off your headset, you are not going to be wearing one at MLG so it is something you might want to get used to, and you do not need to listen to other people when you play. (Crafty) 11. If you see two red dots and you can hear shots get in there and steal some kills because they are going to be to preoccupied with each other to worry about you. (Milerliteweight) 12. Don’t mess with your sensitivity, if you’ve been on the same one for a while that’s what the muscles in your hands will remember and if you change that it will just hurt you. (Milerliteweight) 13. If you plan to attend a MLG tournament then try to get in some LAN and split-screen practice because they are much different than what your used to and that is what you will be using in your FFA games. (Milerliteweight) 14. Do not overplay FFA because that will just hurt your game, making you rush more and not think things through. Take breaks occasionally. (Crafty) 15. If someone is trying to use cover, such as a wall, to poke out and get in pot shots at you do not wait until you see them to fire your BR. Keep on firing because they will usually mess up and keep popping out giving you the kill since they cannot be as accurate as they do not know where you move when they go behind cover. (Milerliteweight) 16. Learn to be unpredictable, adapting to other peoples FFA games is part of it yes, but when people are trying to adapt to you do not let them and that will give you the upper hand. (WiZaNe) 17. You probably have heard it many times before but a FFA game is 99% mental and 1% physical.(its a video game) It is true, do not knock yourself while you play it’s just going to make you play very badly. It is a self-fulfilling prophecy, if you say your BR sucks its going to, thanks sociology class. (Mine but xX Zeffyr made a good point). 18. Don't complain in game such as "I would have won on LAN." or "That was total crap, this host sucks." Focus more on what you could have done better and what you could have done to get out of that situation. < x0 syntax 0x 19. Best way to get out of P1 spawn-You always have to keep your options open at P1. When I spawn there, I usually sit there for about 10 seconds, or until another circumstance occurs. If the kills are coming, I stay there based on how many and how fast they are coming to me. When you spawn somewhere like that, you immediately want to get the most cover possible, which is located under either base. You can choose which way. < silenT Scop3 20. How to overcome a rut in you game. You know what I do when I am stressed and mad? I fall asleep watching montages or listening to music. If you're stressed, watch a good, enjoyable montage. It can get you into the mood to play Halo, and calm you down. <MikeMan27 21. Don't camp constantly be on the move or else multiple people will end up fragging you. <IWishIHadAZippo/DantethePyro 22. The way to win an FFA is to be constantly stealing peoples kills. So if you are "controlling pink" then you are more focused on the many people trying to take your position away from you.(since a lot of people believe pink is the best position, alot of people are gunning for it) At pink you are mainly doing 1v1 battles against people who are coming up the side ramps who are trying to take away your position. You pretty much have tunnel vision as you are not noticing the rest of the map around you. So its actually better to control a base or carb side, where you can steal kills a lot more effectivly. It also helps to nade the s**t out of pink2 instead of actually controlling it (considering a lot of people are gunning to gain p2). <Wildfirepb 23. Don't reload unless you have to. If you have more than a half clip you shouldn't reload unless you are in full cover and know no one is around you, because if you reload in the open a person could walk up and start shooting you right in the middle of your reload and it would be to late for you to do anything and you would end up dead. <Ahern32 24. How not to stress yourself out in game. What I usually do is when I see the 4th place guy and he has like 38 kills and I have 35 i usually just say to my self I only need 3 kills. Because AJust think about it...3 kills? thats not much at all is it? it makes getting top 4 an easier feat to overcome. <Vladimir from MLGpro 25. The pros and cons of using vibration in your FFA game. Pros-More aware of what is going on by feeling everything that is going on. Cons-Throws your accuracy off, can sometimes lose your focus and it just makes it a hassle. Can make you fire your BR slower sometimes because you naturally want to fire with the vibration. <RenegadeMasta from MLGpro What I think about this is that it ususally helps to stick with what your used to, I have always played with vibration and I believe I do fairly well. I tried to turn it off and I just couldn't play that well without it. It's about preference.<Milerliteweight 26. Trajectory is something that a lot of people must learn in a FFA game, this used when throwing your grenades. This is hard to explain, in my opinion, but experience is probably the best thing that will let you learn this.<Milerliteweight 27. Learn the spawn points so you can watch out for players that will be spawning in when the map is clear. A lot of times they will spawn in and catch you off guard from behind. Happens a lot around the pink ramps for me. Just nade p2 if you are trying to take control of it and keep an extra eye peeled for them spawns. <OscarMayerNinja 28. If you ever go to a MLG event make sure that you listen for you name being called I can't stress that enough. Otherwise you become very bored but meet cool people. <Yalas/Milerliteweight 29. Play as though you are on LAN. That means take the extra time to shoot across the map offhost and shoot at anything that moves. <StrongBizzad 30. Also, play smart. Think ahead of what you are going to do before you actually do it. For example, think of a way out of P2 on your way in there if needed. <StrongBizzad 31. *Watch VoD FFA games. It helps your game to watch what other people, especially pros, do in tight situations. If you see something, like a nade spot, or some technique, practice it. If you are desperate, get a lesson from a pro that's a strong FFA player. You'd be impressed how much they can teach you. <RxN RambLer 32. I always have a secondary weapon. If you run out of BR ammo and can't reload fast enough, switch to magnum or SMG (or whatever you have) and keep shooting. Though this is relatively obvious, alot of people don't think of it. <DominoEffect 33. Dont forget not to chase ppl. Sometimes u just have to let the kills go or chuck gernades after them. <TuNice 34. Have you ever gone up a lift and for some reason you get assasinated right when touch the floor? Whenever your in the air your not "registered" on the map this allows for players to spawn right around you. Jumping up and down at spawn points can really get you a easy kill sometimes. DO NOT rely on this though. 35. Don't get intimidated by someone no matter what. Doing so will make you not play to your full capacity because you have already lost in your mind. <FE TheBox 36. Try new things if your game isnt working.. think what your opponents will all be doing. Many times people rush Pink side. --- Stay Carb bubbles and just watch how many kills you get from battles from the bases.. how many spawn kills you get, you get free nades to throw anywhere you want... and watch, you will die MUCH less compared to if you usually rush pink2. <XpLiCiT Cool Nade Points! With Videos of Them!! 1. At the ramps going up P2 there are egg-shelled shaped structures over this. Throw a sticky grenade on the top of this and it will stick to it injuring the person underneath in P2! The nade must be placed in the correct spot to stick and the explosion to go through the wall. First Video Click Here 2. On the ledge right above the ramps going to Pink from Blue1 and Red1 there is a ledge that most people will hide on when there shields are low. If you throw a sticky grenade at the corner of the floor and the wall adjacent to the person on the other side it will kill them, if placed correctly and if they are at the far hiding corner of the ledge. Second Video Click Here 3. If someone his hiding on P3 in the corners so that they have some cover you can throw a sticky grenade into the corner of the ceiling at P2 so that it will hurt or kill the person camping on P3! A well placed grenade will kill them as well. Third Video Click Here 4. If you ever know that someone is inside of eggshell, weak or camping, from Carb3 you can throw a sticky grenade on top of the eggshell structure to injury or kill the person camping. The explosion will go through the eggshell. Fourth Video Click Here 5. You may already know this but people will spawn at Carb3 at lot of times, the best way to get a grenade directly on Carb3 is to hit a sticky off of the ceiling so it falls directly where people spawn, very effective. Fifth Video Click Here The videos are up people!!! I give a massive shout out to Ramby without his help this wouldn't have been possible. Much love Ramby, thanks. WEAPON GLITCHES USED IN FFA! Yes, we all know most of you know these but it's good to have a reference. Credit: Royalness from MLGPro.com wrote these up and WITH his permission, I have placed these here. Thank you so much Royal. MeleeFire: B,X,R or B,Y,Y,R or B,X+R As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and open fire again. If done optimal it will seem like a melee and shot at the same time. To be done with a full clip or using Y,Y instead of X when not. When you are in your opponents face you are best off pressing X+R at the same time, this will also MeleeFire, thus killing, but also reloads after a few seconds (Off-host). Note - Also works with sniper (MeleeSnipe), but preferably press X before the melee hits so you are still lunging towards your opponent. Note - When you don't have ammo to reload your battle rifle, you can keep doing B,X,R. Double Melee: B,XB or B,YB As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and melee again. If you have a secondary weapon you can also press Y between melee's to switch and melee with your secondary or go for a Y,Y to melee with your primary weapon again (sword and brute shot have stronger melee's than other weapons). Note - Combine MeleeFire with a double melee B,X,R,B for a certain death. Quick Reload: X,YY or X,BX or X,BX+R After a certain time in a reload animation, the weapon is reloaded, pressing Y,Y, enables you to fire again sooner. This also works to cancel the swords 'reload time' since there is a period of waiting after a swordlunge. If you don't have a secondary weapon (Y,Y is switch back and forth), then press B when the gun is reloaded to melee and X to cancel it again. If you X,B,RX so fire at the same time with the X to cancel the melee, then you will make a meleefire that will reload automatically after 2 seconds (Off-host). With the shotgun you don't have to be at the beginning of your clip like with rifles and you can just press RX at the same time to get an automatic reload. Note - If you press Y,Y too fast, then you do a Cancel Reload. Note - The re-reload X,B,RX only reloads off-host and works for all rifles. Note - The Quick Reloads&Cancel Reloads also work with Doubleshotting Nade Reload: L,X or L,XXX (Off-host) If you have shot a few rounds out of your clip already and you want to reload and shoot at the same time, then press L, then quickly press X while doing the reload animation and then just keep shooting the rounds you have left in your clip while the gun reloads at the same time. Note - Works only when you are not host, due to communication error towards the host. Note - When you apply this trick to the carbine you have to press X 3 times, you can keep shooting the carbine after this, because it keeps automatically reloading as long as you keep shooting. DoubleShot: RR,X The hardest one of all; Tap R two times in a quick succession. Sort of go half-way down your trigger. On the second shot hold the trigger down, quickly after the controller has registered the start of the holding press X in order to have the two shots burst out at the same time or rapidly following eachother. Timing and precise finger movement is crucial. You will know its succesfull when you see no reloading animation, but have a full clip again with 6 bullets less. Note - After a succesfull DoubleShot you can not shoot straight away. DoubleShotting (with secondary): RR,X YY (repeat) The downside of DoubleShots are the reload time, the previous glitch takes care of that, but isn't very consistent over XBL. By doing a Cancel Reload, which is pressing YY, you can switch to a secondary, switch back and go again without having to wait for the reload. DoubleShotting (without secondary): B,X+R RR,X (repeat) (Off-host) or RRX, L, RRX(thanks Keaver) First B,XR, then fire the second shot (remember the B,XR reload is about to kick in, THEN DoubleShot, wait for the B,XR reload and quickly B,XR again so you don't have to await the RR,X reload. You can keep shooting, because you await the reload of the first B,XR, not the RR,X reload, if you fail you can shoot like you normally would AND you don't need a secondary. Note - The time it takes to reload from the B,X+R depends on latency, meaning on some hosts you have time to even fire a regular shot between B,XR and RR,X while on others it turns into a constant stream of shots. MeleeFire (with shots fired): RRB,X or RRB,XB Tap fire twice rapidly (like Suicide shot) then press B right after the second shot. The seconde shot hasn't yet come out, but is waiting to come out. Then when you press X you will see the melee hit, and the shot come out. You CAN melee straight after (RRB,XB) thereby combining all the benefits of both DoubleMelee, MeleeFire and DoubleShot. However, if you don't press the second melee, assuming you've already killed your opponenent then the RRB,X will actually auto-reload, because you have also doubleshotted. More Videos http://nikon.bungie.org/gameplay/stratguide/movies/ Movement Techniques for FFA! These were also given to me by Royalness from MLGPro. Thanks again Royal! Pre-Combat Before you can enter any kind of combat you must first make sure you know what you're going to do. There are basically three things you should choose from and then there are sub-groups that are being discussed. The three tactics for every battle are: - Flight - Fight: Close-Combat - Fight: Long-Range Flight: The way you should make the first choice Fight/Flight depends on factors such as shield-health, objectives, wether or not you're already fighting someone or even on weapon difference. Note - When you choose Flight run in as much of a straight line as possible to your objective point and do so running forward, because that is the fastest way of running. Fight: When you have choosen to fight and you are in a situation where you can choose between Close-Combat or Long-Range choose your battle by answering the following questions: - Did my opponent get the first shot off? - Is my opponent weakened in any way? - Did I already get three shots off? - Is or will the distance between him and me get small enough for him to melee me? - Is there other trouble for me if I walk backwards? If you've answered these questions negative then stick with Long-Range, when you have to answer yes on one of these questions proceed to the Close-Combat section. Close-Combat To be added soon. Check back often. Long-Range When you enter combat then either choose close-combat or long-range, then stick with what you choose or try to back away in a safe-route. Strafe: Strafing is the technique where you move in order while shooting to make it harder for your opponent to hit you. Strafing can be way more useful than how most people do it. Now, because most people just go left and right and go the same distance each time, most battle rifle duels just look like mating rituals. Rise above this! 1. You can strafe in three dimensions 2. You can vary moving distances in two of those dimensions 3. You can combine all three dimensions Peekshooting: When you enter a new environment you don't just want to rush in hoping noone is looking in your direction. When you enter a room keep one of your sides covered by a wall and stay a little behind it, now scan the room horizontally on headshotlevel starting on the opposite side of where the wall is covering you. Then as you explore more of the room slowly move a little away from the wall so you can see more of the room while keeping your reticule just next to the wall covering you so that the moment when you see someone is the same moment when you shoot someone. Note - after you got the first shot off, you can use the technique again by wall-strafing. Wall-Strafing: This technique works the same way as peek-shooting, but this time it isn't just about getting the first shot. Wall-strafing is meant to annoy your opponent, because you hide away behind your wall after every shot. Just keep a wall to your side and go side to side while aiming for headshots, just pop out when you know that you can shoot again. Stay as close to the wall as you can with the first three shots, so you don't risk getting naded, with the last shot you can go a little to the back so you can make the last shot a clean headshot. Preferably take a wall to the right side of your body so your head is safe longer. This technique is also referred to as getting Karma-ed and is used a lot from Pink 2 on Midship. Note - You can also do this in front of a fence by crouch/uncrouching. Corners of life: This technique revolves around certain key-points on the map that you have to discover. This is the next step in the line of Peek-Shooting and Wall-Strafing. Now, when you look over your battle rifle, your head goes a little to the right of it, meaning that you can still fire when the right side of your body, including your head is covered by a wall. When you use such a corner aim a little to the left of the wall, then run forward and to the right to put your head even futher in the corner. If you'd see a spartan walking to the front and right, you'd see his head going even more to the right side of his gun. This is what makes the corner more effective than a plain wall. An example: take the sniper spawn on Ivory towers and walk from there a little to the overshield side of the hall-way, now look back and use the corner on the right side of that part of the hall-way to cover your side. Strongside Strafe: The Strongside Strafe is a strafe that revolves around varying moving with not moving, trying to confuse your opponent by periodically stopping. It is performed by aligning yourself to a wall (hugging the wall), move a little one way, stop, move a little more, stop again and then strafing all the way in the other direction for as long as you want. Note - When you do this on a slanted ramp it is even more confusing, because you are using the vertical dimension as well. Anticipation dodges: These are two technique you should use when your opponent has got the first shot on you and you don't/can't back away so this should be your last resort. Listen to your opponents shots and try to make a dodge move right before when you expect them to fire. You want your head to move quickly so the best way to do this is to suddenly duck. If your opponent misses you're ahead and you can finish with regular strafe techniques, but if he didn't miss remain crouched and go to the second dodge technique. When you expect his next shot, this time uncrouch+jump. This moves your head so quickly that there really is no way for him to make another headshot. Note - You can also crouch and uncrouch+jump inbetween two of your opponents shots, but that'd make it pretty hard to aim for your own shot. Counter-Strafe: Counter strafing is a technique similar to Anticipation Dodges, but instead of focussing on your opponents shots you look at his movement. Counter strafing is done by doing the opposite what your opponent does in sideways movement constantly and knowing you have to over-adjust your reticule while your opponent doesn’t. This technique is very confusing to your opponent and can be a good solid strafe technique. Gandhi-hop: This technique isn't originally a strafe in battle rifle battles, but rather an evasion technique to avoid getting headshotted by the sniper rifle. The way it works is to first get away from headshot level that snipers generally use to sweep-headshot, by jumping. Then to make it even harder for snipers, keep crouching/uncrouching in the air so your head keeps bouncing. It can be used in battle rifles when you have made a shot, jump and have to wait before you can make another shot. Your aim also won't really be off while doing this, due to auto-aim, but his aim might be off more, because you notice your crouching less on your screen, than he notices on his. Ceiling Bounce: The ceiling bounce is an extension of the Gandhi-hop and revolves around a glitch when the spartan body makes contact with a ceiling. When you jump towards a ceiling, hit crouch right before you hit it. This will make you fall abnormally fast and can even throw off the auto-aim in a plasma bolt. When performed under a slanted ceiling this technique will make for a reversed slide-jump. OgreTwitch: With all the ways you can move in shooting-duels you need to upgrade your aim accordingly to keep up with your feet. The OgreTwitch and SaiyanTwitch are techniques to improve your aim by just twitching your reticule into a circle. By doing this clockwise&counter-clockwise and in big and small circles while out of combat you can really keep the sense for precise aiming in your thumbs. The difference between the OgreTwitch and Saiyan Twitch is just the size in the circles, large circles are better for keeping the feeling on how much force to use to get to the first shot, small circles are better for keeping the feeling on how little force to use to continue with the shots following. Note - Another effect of this motion is to recalibrate your controller. Doubleshot environmoments: When it comes to doubleshotting you can't always let the gun do the talking, because you might not be carrying a secondary or you might fail the glitch, so do as the pro's do and let the environment and moments (hence: environmoments) do the talking. There are basically three situations in which you want to attempt a doubleshot without a secondary. 1. The first situation is when you are behind in a battle rifle duel and you want to use the doubleshot as a last resort tactic, this is a moments move. 2. The second situation requires more confidence in your doubleshots and is more of an environment move. When you are winning a duel, but you want to go to a Pre-designated location (see below) in order for you to survive before someone else picks you off. Then use a fade-away move on your last two shots and doubleshot when you are about to move behind a wall or something else that covers you. 3. This third situation is a combination of the two and is (unlike the first 2) more of a Team situation, because unlike in FFA games you will be taking cover more often, due to the pace of the game and the tactics. So the situation is where you are at your place of cover (environment) and want to fade away, because you know you won't last regularly (moment), then your third shot should be when you attempt the doubleshot while fading away. Pre-designated location: This technique is more of a Free-For-All strategy and focusses on where you want to be after a battle rifle duel. This strategy works by going to your safe-place when you know during a duel that you will win. Once you know, move in a straight line to a safe location (corners and ledges) while finishing your last shot(s). The technique part here is the art of knowing where to go and knowing from which directions you might get shot while going there. Face-on or Face-off: Following the previous technique comes the choice what technique to use while going to your safe-place. You can choose to face-away from the directions you might get fired from while watching your feet so your head becomes harder to hit. Or you can carefully watch the game hoping to finish someone off who is also hit, before someone notices you. I usually recommend people to Face-on in FFA games, because FFA games end much sooner so it's not a shame to have to respawn sometime. Thanks again Royalness, I'll help ya out with the Close Combat. FFA Gameplays! It is my belief that watching how other people play and react to different FFA situation will make you a better play as well. They might do something you never even thought of. Watching these will also give you a better understand of how you can adapt to others playing abilities as well. Click any of the words below to download your gameplay. Not done adding yet....Feel a video should be up here and it's not tell me about and I'll see about adding it. Thanks to Fonzi we now have a pretty much complete FFA lesson available for viewing. Thank you very much Fonzi for posting this. Fonzi's FFA Help Video If you need some serious help and are willing to spend some money PM or IM me and I'll give you links to some very good sites which give FFA lessons! -Miller Other References: Silent Scopes FFA Write Up While reading a FFA tips and tricks list is not going to make you a better FFA player; experience, along with it, will. Hoped you enjoyed the read. DO NOT FLAME/SPAM THIS THREAD ANY MORE THAN IT ALREADY HAS BEEN! If anyone has any information that they don't see listed above and would like to add something feel free to contact me and I will add it giving you full credit.
__________________ ![]() Last edited by Milerliteweight; 08-23-2007 at 02:55 AM. Reason: Fixed Gun Sh0t's FFA link | |||||
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Join Date: Mar 2006 Location: Southern California
Posts: 981 | you could add me for FFA if you want. this is usually what i know a lot of FFA i need to try to stop my bad habits that i do and i think i play a little bit of too much FFA so yeah add me if you want.
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| | nice post, i am looking to get a lot better, so send me a clan invite, i will always play custom ffa over mm if there are enough people. g/t BigPapaSmurff
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| | This makes like the 20th one on this forum. Im sure if you used the search button you couldve found a thread reguarding this. You couldve just added to the old threads by talkinjg w/ the makers of the thread. Im not gunna read the whol thing cause im bad at halo. | ||||
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