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MLG '07 Gametypes, Rules and Changes
i R BuRnS
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  #491 (permalink) Default 02-22-2007
 
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I like the addition of Middy Bomb, but I think they should've kept BC Flag. God forbid someone has to actually protect the flag guy since he has an icon over him...

The change on Sanc TS is good too.
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MLG '07 Gametypes, Rules and Changes
Blink
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  #492 (permalink) Default 02-22-2007
 
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I wonder if someone ever gets to 75 kills...
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MLG '07 Gametypes, Rules and Changes
II ToXik II
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  #493 (permalink) Default 02-22-2007
 
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Unlimited FFA ... your having a giggle

i actually like the unlimited 15minute rule for FFA
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Last edited by Rally; 02-22-2007 at 10:42 AM.
 
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MLG '07 Gametypes, Rules and Changes
P1 xUgZ
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  #494 (permalink) Default 02-22-2007
 
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hurrayyyyyyy im upset there is no coag ctf though :-(
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MLG '07 Gametypes, Rules and Changes
PhalanX
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  #495 (permalink) Default 02-22-2007
 
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The rule change is perfect, IMO. It makes it where you have to sustain your game throughout the time limit. You have be consistent and shoot for top 4, not just have a good run and win the game by luck.

Sure every game has luck but I think this eliminates a fair amount of the luck factor, you have to be aggressive slaying the entire time, and getting top 4 will be more skill then just luck now I believe.

Not to mention, you now know EXACTLY how much time is left int he game. If youre in 5th and youre down by 3 kills from the person in 4th place, and the leader has 48 kills you can say 'i have 2 minutes to catch up' instead of saying 'oh s**t, i hope the leader doesnt get 2 kills before i have a chance to catch up. With a score limit, there is no concrete way to know when the game is gonna end and how much time you have to make your move. The game length is no longer governed by the amount of time it takes the #1 player to get a certain # of kills.

New FFA rules FTW!! (though I do think they could make it 10 mins)

Who thinks there will be some kind of side contest at MLG events with an award to the person who gets the most kills in an FFA?

Quote:
I wonder if someone ever gets to 75 kills...
Ive played only 2 FFAs on the new settings thus far.... I got 82 kills and 72 kilsl respectively.

Im hoping to see some scored in the 90s maybe even over 100. However, with more highly skilled players in the games i think it will be harder to get those numbers.

Also, I feel like (on XBL) being host in these games will become even more of a factor. I was host in both of these games.

Game 1
Game 2
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Last edited by PhalanX; 02-22-2007 at 12:34 PM.
 
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MLG '07 Gametypes, Rules and Changes
Stoche
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  #496 (permalink) Default 02-22-2007
 
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awesome post i cant wait
 
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MLG '07 Gametypes, Rules and Changes
Spootnuke
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  #497 (permalink) Default 02-22-2007
 
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Good job lithium! Sucks for the ffa gametype tho.
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MLG '07 Gametypes, Rules and Changes
Darkatomz
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  #498 (permalink) Default 02-22-2007
 
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whoa wierd. thanks for the new gametype heads up.
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MLG '07 Gametypes, Rules and Changes
PreVaiL™
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  #499 (permalink) Default 02-22-2007
 
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4. A tactic called ‘portal jumping’, which allowed a player to jump through a portal and land on top of a base on maps like Beaver Creek, is now illegal.


NOT KOOL.

i am the master at portal jumping and it is sSOOOOO useful!!! RAWR.

and the unlimited FFA = not kool. takes a lot of energy to play a bunch of FFAs in a row now. ugh
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MLG '07 Gametypes, Rules and Changes
I Boosted I
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  #500 (permalink) Default 02-22-2007
 
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The one thing you should point out is that Bomb is only in the Pro 4v4 Bracket... It is NOT in the AM Bracket
 
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