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| Why Halo 2 Was a Step BACK From Halo 1 | ||||||||
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| | First of all, let's review why Halo 1 was good.. The weapons were infact balanced, regardless of what you might of heard. Grenade timers and distance thrown added another layer of skill to the game. Campaign had actual replay value on any difficulty setting. Power weapons were just that, powerful, and took an actual good player to excel with them, unlike h2. Why Halo 2 is such a dramatic step back.. Practically dumbing the game down for newcommers to Halo (you). 1. Melee Lunges- Need I say more? Ever wonder why people assassinate you from the front sometimes, or anything else in regards to stupid deaths to beatdowns? LUNGES PEOPLE, lunges = bulls**t. Bungie knew their target audience were too stupid to beat down anyone w/o lunges. 2. Beatdown Animations- (h1 needler beatdown vs h2 needler beatdown). Go play h1 campaign and you will see that a majority of the beat down animations for H1 weapons were 10x cooler than H2's. 3. Cookie Cutters- Aim Assist, Auto-Aim, and Bullet Magnetism was enhanced for h2 players. 4. Campaign- Hooray.. I can play as a dinosaur and use a sentinal beam on the flood? No wai! ![]() 5. H2 was made in 10 months- Just enough time to disapoint bungie's true fans. 6. Grenades- Not only were grenades thrown shorter, but their fuses were both practically identical, which was very short.. Like the attention span of a h2 player. (zing) 7. Power Weapons- Sniper rifle, and rockets were made easier. Between the boost of cookie cutters (aim assist, bullet magnetism), the rockets had vehical lock-on, quicker rate of fire, while the sniper rifle was just easier period). 8. SMG- A new starting weapon over Assault Rifle was the dumbest idea ever. It failed in comparison, even bungie admits it was a bad idea. 9. Dual wielding- might as well disband the thought of there being a weapon balance in this game. Dual wielding, the birth of "Pray and Spray", the rock-paper-scissors of Halo 2. 10. Energy Sword- a camper's wet dream. Ridiculuos lunge range, and no ammo to boot! 11. Shotgun- making it utterly useless in an scenario but crouching around corners. 12. Needler, even dual wielded, it was useless. 13. Magnum- single wield clip couldnt kill a man, dual wield wasn't even worth the effort. 14. Cloak- If you can't see someone who has cloak in h2, either get your eyes checked, or gouge them out. 15. Plasma rifle- didn't even slow down players getting hit. 16. Plasma Pistol- aside from the fact that it homed on targets significantly more, but it also was near impossible to kill someone by firing simple shots. 17. No Fall Damage- that's bungie admmitting that the newcommers they had in mind for h2 were infact retarded, and could not handle themselves in "high" situations. Also helped people in super bouncing. 18. FOV - Field of Vision/View- H1 was roughly 90 degrees, h2 was around 60 I believe.. With that said, you were blind as a bat in comparison. 19. Warthog- What.. The.. Hell.. It's a damn warthog! Why the hell should it get blown up in 2 grenades, let alone any other semi-heavy vehical is beyond me. 20. The players- Halo2 introduced a breed of arrogant, ignorant, fragile X players. I hate them, have no respect for them, may all the bad things in the world happen to them and only them. You dont know how easy you got it, you didn't even have to earn your stripes, shame on you for existing. Now to be fair I will try and list what I find good about Halo 2.. 1. Xboxlive Compatible- I can vs people who have only played h2 and never h1 and be able to hear all the cliche insults that they pass around like a contageous cancer? AWESOME! 2. Better ghost/banshee- I can splatter stuff.. or be a typical douche and drive my ghost backwards while shooting at a player whose on foot. ![]() That's all I got, I tried! Last edited by OGlog; 07-07-2007 at 03:11 AM. | ||||
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| Why Halo 2 Was a Step BACK From Halo 1 | ||||||||
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| | pretty good I wish halo 1 was on xbox live, it would have been awesome playing against good people instead of my neighbors, who i would beat 25-2 any day (it got boring) I wish i could do rants like you
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Join Date: Jul 2007
Posts: 8 | well put my friend
__________________ Tek Republik - Austin's finest gaming center #tekrepublik on gamesurge | |||||
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| Why Halo 2 Was a Step BACK From Halo 1 | ||||||||
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Join Date: Feb 2007 Location: Seattle, WA
Posts: 462 | I agree with some of your points... surprisingly enough, but some of it I don't agree with. I think that autoaim is said to have more effect than it really does. Let's say that I'm attempting to kill someone with the battle rifle. If I just sit there while the person I'm shooting at is strafing and using tactics to dodge my shots, autoaim won't matter. I have recently been playing some Halo: CE at lans with my friends, and I have found that using a sniper or pistol is not any harder than in H2. The autoaim is almost needed on XBL, considering the amount of lag. If the H1 pistol was in H2 can you imagine the host advantage! From long range only host would be able to achieve a 3 shot, and that would obviously be abused. I totally disagree with you sig. When I play a complete noob in Halo 1 or Halo 2, I will beat them because I am the better player. When I play someone who is very good at this game, I will obviously get destroyed because they have more experience and skill. Now to some points I agree with you on. I agree that many of the power weapons take no skill and are very overpowered. I believe that Bungie realized this and will be fixing it in Halo 3. Also, melee lunges are very inconsistent. There is nothing worse than attempting to beat someone down and ending up flying through the air and off of the map. I don't necessarily think these need to be removed, but more so just tweaked.
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| | Halo 3 should have: -Fall damage -Weapons that counter other weapons (not just a few power weapons and all the rest suck) -Balanced map designs that dont allow a team to control the map -(easily) -men and women spartan designs so the game is truly balanced....
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