| I know my presence probably isn't wanted here, because I never played Halo 1 other than split screen, so I won't comment on any of the gameplay, because frankly, I have no idea if it's good or not.
I hate to give fraction ratings, but I have to give that intro 9.5/10. It was a great idea that just wasn't quite perfect. For example, the blood gulch shot was too long and too out in the open for it to look as cool as all the other shots. There wasn't as much happening. I also found that before the text came in, it was dragging on a bit too long, and something could've been done to just grab a bit more attention and get the audience to hear, "Yeah, we've got something cool coming, so just you wait." But yes, everything besides those two things were awesome.
BTW, I think you took the piss hard route in masking that pistol. The textures in Halo are extremely basic, I'd think you could just walk up to a blue or green wall, shoot at that, and key out the wall.
But now that I think about it, I think you could have just done the thing with the pistol with nothing else happening in the background, and used Time Difference? You could get that to be an alpha matte for a mask. I'm assuming you did that intro in AAE, with the extruded text (shatter?), and sped up the clips in proportion to eachother using time remapping.
But I digress, still I give you more repect than you already had for putting all that time into masking.
I would comment on everything else, but I'm tired.
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