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Improve your 1v1 Game 101 by So SicK
ToBeY
Level 48
  #11 (permalink) Default 09-02-2006
 
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Some people might find this interesting...

Quote:
Originally Posted by Dymdez
I've been running this strat for over a year now... this is all assuming you are playing a competent player and you, yourself are competent.

3 - 2 - 1 ... the game starts. (Now for this, when you spawn, assume that they are not on your radar.)

Ok, where did you spawn? Think of it in terms of sections of the map. I beleive that there are 4 sections on lockout. There is Snipe Tower, Blue Tower, Battle Rifle Tower and Under Glass.

Step 1 - Getting the Sniper

Let's go from worst to best spawns....

Under Glass - By far the worst spawn. You want to think in terms of how fast you can see your opponent, and how fast you can get the sniper. From underglass... your limited... big time (i want you all to know i typed 'nig time' as a typo the first time I wrote that). If you spawn under glass do whatever you can to locate your opponent, forget about sniper, you blew it. I like to quickjump to sniper, that is, because sometimes they spawn there and maybe you can muscle them for the big gun. Also, sometimes your opponent wont move the sniper far when the barrels are blown up, and maybe you can get it lying down in the middle of the map somewhere. Honestly, if you get this spawn, and your host... just feign a heart attack and say you have to end it.

Blue Tower - Second Worst spawn... I hate getting it. Go up the lift, or if you're already there IMMEDIATELY look to sniper tower. Count to 2 and if you dont see anyone walking around sniper tower (make sure you look through the grids), shoot the top left barrel. This will make the sniper stay at the sniper tower. Because you deduced that no one was at the sniper tower (remember you counted to 2 and looked around?), you know that they are at the BR tower or Underglass... If you do that successfully, then watch your back and make your move towards the immobile sniper.

If by chance he is at BR tower and blows the barrels up so the sniper goes towards him, then this is why this spawn gets hard. Listen closely... You pillar jump (for speed) to the top br and keep your eyes out for the pugnacious sniper. He will try to shoot you when you go towards BR tower. Immediately establish the elevation advantage by camping top BR. He can't leave that section of the map without either showing up on your radar (BR 1 jump to underglass), or being visible (BR 2 to mid map/ library to mid map). Hold down the position until he makes a move or can walk into a good grenade.

Sniper Tower - Ok. This is a great spawn, I most frequently shut my opponents out with this spawn. As soon as you spawn, run to the corner of the second sniper ramp. Look up and shoot the top middle of the left most fusion core. This will make the sniper shoot into the corner (basically moving like 2 inches). Grab it and run to mid snipe and look towards elbow/BR tower. Once you pick it up you should know where your opponent is. If you get shot, just look for him, if you don't get shot, he's on elbow, underglass, or BR 1.

BR Tower - Oh how I love this spawn. Shoot the middle fusion core and the sniper will fly to you. Immediately look at snipe 2 and lift. Camp bridge (you can see under glass jump to BR 1 from there) and sometimes window (can watch blue room from there). Use this spawn to get as many kills as possible and don't worry about your sniper ammo. The trick with this spawn is to hold the empty sniper as your secondary weapon so they keep rushing you. It works.

Step 2 - Holding the Sniper Position Down

Ok this is definitely my forte. This is a mixture of being able to run, take cover, throw silly distraction grenades and fool your opponent.

How do you know if your opponent is crouching Dymdez?

Simple. Don't hit the white button on your controller, but still talk to him. Ask a question. Sometimes I go "So we are Mr. Crouchy Pants today huh?".. If he responds, he's near you. If he doesn't he didnt hear you, meaning hes not on your radar.

What is the most important thing to holding the sniper down?

Take as many shots as possible. Don't worry about the sniper. If you have played me before, I always shoot as much as possible, pre-firing and just quicksniping. This is because If I land a shot, I get a kill. If I miss the shot, nothing happens. Never get yourself into 'do or die' positions. I get myself into what I like to call 'Do or Run Away' positions.

Step 3 - Dropping an empty Sniper

Only do so If the opponent is respawning and you can move to the sniper tower very quickly. What I like to do is kill them, run into mid map and grab carbine (or shotty, depending on whats on map) and then quickjump back to sniper.

Tricks

1. Holding an empty sniper, dropping your BR and picking up a carbine (this makes your opponent think you dropped the sniper and it's on respawn, which may force him to either charge or go back to sniper spawn, one of the two.)

2. Spawn Killing... [Where You Are] vs [Where They May Spawn]

Sniper Tower --> Bridge
Bottom Sniper Tower Ramp --> Snipe 2
Blue Room --> Lift
Lift --> Blue Room
BR 2 --> Library (magnum side)
Library (magnum side) --> Library (plasma rifle side)
Snipe 2 --> Lift
Snipe 2 --> BR 2

I could literally go on for decathons... Anyways, I hope that helps. I feel that should cover the rudimentary aspects of aspiring to a head to head champion. The holes you will have to fill in with your intuition and skill.
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